Use queued audio duration instead of queued frame count to constrain latency

This avoids latency explosion when we negotiate 10 ms instead of 5 ms audio packets.
This commit is contained in:
Cameron Gutman
2026-05-10 21:53:09 -05:00
parent c21affd15a
commit 4cf498b09d
2 changed files with 5 additions and 3 deletions
+2 -1
View File
@@ -21,5 +21,6 @@ public:
private:
SDL_AudioDeviceID m_AudioDevice;
void* m_AudioBuffer;
int m_FrameSize;
Uint32 m_FrameSize;
Uint32 m_FrameDurationMs;
};