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Update Windows to SDL 2.0.10 with USE_D3D9EX
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@@ -98,8 +98,8 @@ typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */
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* applications to link with libvulkan (and historically MoltenVK was
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* provided as a static library). If it is not found then, on macOS, SDL
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* will attempt to load \c vulkan.framework/vulkan, \c libvulkan.1.dylib,
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* \c MoltenVK.framework/MoltenVK and \c libMoltenVK.dylib in that order.
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* On iOS SDL will attempt to load \c libMoltenVK.dylib. Applications
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* followed by \c libvulkan.dylib, in that order.
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* On iOS SDL will attempt to load \c libvulkan.dylib only. Applications
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* using a dynamic framework or .dylib must ensure it is included in its
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* application bundle.
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*
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@@ -153,7 +153,7 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
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* is smaller than the number of required extensions, \c SDL_FALSE will be
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* returned instead of \c SDL_TRUE, to indicate that not all the required
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* extensions were returned.
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*
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*
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* \note If \c window is not NULL, it will be checked against its creation
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* flags to ensure that the Vulkan flag is present. This parameter
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* will be removed in a future major release.
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