Update Windows to SDL 2.0.10 with USE_D3D9EX

This commit is contained in:
Cameron Gutman
2019-07-28 12:01:12 -07:00
parent 7c7d279337
commit 4caa329c36
75 changed files with 892 additions and 161 deletions
+17 -1
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -41,6 +41,14 @@ extern "C" {
typedef Sint64 SDL_TouchID;
typedef Sint64 SDL_FingerID;
typedef enum
{
SDL_TOUCH_DEVICE_INVALID = -1,
SDL_TOUCH_DEVICE_DIRECT, /* touch screen with window-relative coordinates */
SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */
SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /* trackpad with screen cursor-relative coordinates */
} SDL_TouchDeviceType;
typedef struct SDL_Finger
{
SDL_FingerID id;
@@ -52,6 +60,9 @@ typedef struct SDL_Finger
/* Used as the device ID for mouse events simulated with touch input */
#define SDL_TOUCH_MOUSEID ((Uint32)-1)
/* Used as the SDL_TouchID for touch events simulated with mouse input */
#define SDL_MOUSE_TOUCHID ((Sint64)-1)
/* Function prototypes */
@@ -65,6 +76,11 @@ extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void);
*/
extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index);
/**
* \brief Get the type of the given touch device.
*/
extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID);
/**
* \brief Get the number of active fingers for a given touch device.
*/