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Update Windows to SDL 2.0.10 with USE_D3D9EX
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@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -40,7 +40,7 @@ extern "C" {
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#endif
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/**
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* \brief The structure that defines a point
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* \brief The structure that defines a point (integer)
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*
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* \sa SDL_EnclosePoints
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* \sa SDL_PointInRect
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@@ -52,7 +52,20 @@ typedef struct SDL_Point
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} SDL_Point;
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/**
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* \brief A rectangle, with the origin at the upper left.
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* \brief The structure that defines a point (floating point)
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*
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* \sa SDL_EnclosePoints
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* \sa SDL_PointInRect
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*/
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typedef struct SDL_FPoint
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{
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float x;
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float y;
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} SDL_FPoint;
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/**
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* \brief A rectangle, with the origin at the upper left (integer).
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*
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* \sa SDL_RectEmpty
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* \sa SDL_RectEquals
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@@ -67,6 +80,19 @@ typedef struct SDL_Rect
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int w, h;
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} SDL_Rect;
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/**
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* \brief A rectangle, with the origin at the upper left (floating point).
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*/
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typedef struct SDL_FRect
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{
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float x;
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float y;
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float w;
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float h;
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} SDL_FRect;
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/**
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* \brief Returns true if point resides inside a rectangle.
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*/
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