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Properly synchronize rumble with gamepad removal
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@@ -161,7 +161,6 @@ private:
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bool m_PendingWindowedTransition;
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bool m_UnexpectedTermination;
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SdlInputHandler* m_InputHandler;
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SDL_SpinLock m_InputHandlerLock;
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int m_MouseEmulationRefCount;
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int m_FlushingWindowEventsRef;
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