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Provide detection and help for unmapped gamepads. Fixes #70
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@@ -39,8 +39,13 @@ public:
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void handleControllerDeviceEvent(SDL_ControllerDeviceEvent* event);
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void handleJoystickArrivalEvent(SDL_JoyDeviceEvent* event);
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int getAttachedGamepadMask();
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static
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QString getUnmappedGamepads();
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private:
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GamepadState*
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findStateForGamepad(SDL_JoystickID id);
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