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https://github.com/moonlight-stream/moonlight-qt.git
synced 2025-07-02 07:46:07 +00:00
Use SDL_WaitEventTimeout() on SDL 2.0.16
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@ -1365,6 +1365,16 @@ void Session::execInternal()
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// because we want to suspend all Qt processing until the stream is over.
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SDL_Event event;
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for (;;) {
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#if SDL_VERSION_ATLEAST(2, 0, 16) && !defined(STEAM_LINK)
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// SDL 2.0.16 has a proper wait event implementation that uses platform
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// support to block on events rather than polling on Windows, macOS, and
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// X11. It will fall back to 1 ms polling if a joystick is connected, so
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// we don't use it for STEAM_LINK to ensure we only poll every 10 ms.
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if (!SDL_WaitEventTimeout(&event, 1000)) {
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presence.runCallbacks();
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continue;
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}
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#else
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// We explicitly use SDL_PollEvent() and SDL_Delay() because
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// SDL_WaitEvent() has an internal SDL_Delay(10) inside which
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// blocks this thread too long for high polling rate mice and high
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@ -1380,6 +1390,7 @@ void Session::execInternal()
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presence.runCallbacks();
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continue;
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}
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#endif
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switch (event.type) {
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case SDL_QUIT:
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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@ -1427,6 +1438,8 @@ void Session::execInternal()
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break;
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}
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presence.runCallbacks();
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// Capture the mouse on SDL_WINDOWEVENT_ENTER if needed
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if (needsFirstEnterCapture && event.window.event == SDL_WINDOWEVENT_ENTER) {
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m_InputHandler->setCaptureActive(true);
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@ -1546,10 +1559,12 @@ void Session::execInternal()
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case SDL_KEYUP:
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case SDL_KEYDOWN:
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presence.runCallbacks();
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m_InputHandler->handleKeyEvent(&event.key);
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break;
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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presence.runCallbacks();
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m_InputHandler->handleMouseButtonEvent(&event.button);
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break;
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case SDL_MOUSEMOTION:
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@ -1563,6 +1578,7 @@ void Session::execInternal()
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break;
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case SDL_CONTROLLERBUTTONDOWN:
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case SDL_CONTROLLERBUTTONUP:
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presence.runCallbacks();
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m_InputHandler->handleControllerButtonEvent(&event.cbutton);
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break;
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case SDL_CONTROLLERDEVICEADDED:
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