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Remove some dependencies on fixed window and frame sizes
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@@ -22,7 +22,7 @@ public:
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private:
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void renderOverlay(Overlay::OverlayType type);
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void renderOverlay(Overlay::OverlayType type, int viewportWidth, int viewportHeight);
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unsigned compileShader(const char* vertexShaderSrc, const char* fragmentShaderSrc);
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bool compileShaders();
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bool specialize();
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@@ -31,9 +31,6 @@ private:
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static int loadAndBuildShader(int shaderType, const char *filename);
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bool openDisplay(unsigned int platform, void* nativeDisplay);
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int m_ViewportWidth;
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int m_ViewportHeight;
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AVPixelFormat m_EGLImagePixelFormat;
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void *m_EGLDisplay;
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unsigned m_Textures[EGL_MAX_PLANES];
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