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Add full range handling to SdlRenderer
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@@ -23,6 +23,8 @@ public:
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virtual bool isPixelFormatSupported(int videoFormat, enum AVPixelFormat pixelFormat) override;
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virtual bool testRenderFrame(AVFrame* frame) override;
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virtual bool notifyWindowChanged(PWINDOW_STATE_CHANGE_INFO) override;
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virtual int getDecoderColorspace() override;
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virtual int getDecoderColorRange() override;
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private:
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void renderOverlay(Overlay::OverlayType type);
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