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Switch to downloading prebuilt release artifacts instead of a submodule
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@@ -91,7 +91,10 @@ for different architectures, which handle building deps and extra linking for yo
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* You can install Qt via Homebrew on macOS, but you will need to use `brew install qt --with-debug` to be able to create debug builds of Moonlight.
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* You may also use your Linux distro's package manager for the Qt SDK as long as the packages are Qt 5.12 or later.
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* This step is not required for building on Steam Link, because the Steam Link SDK includes Qt 5.14.
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2. Run `git submodule update --init --recursive` from within `moonlight-qt/`
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2. Download submodules and dependencies
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* Run `git submodule update --init --recursive` from within `moonlight-qt/`.
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* On Windows and macOS, you must also run `setup-deps.ps1` (Windows) or `setup-deps.py` (macOS).
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* Perform these steps each time you pull new changes from the Git repository.
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3. Open the project in Qt Creator or build from qmake on the command line.
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* To build a binary for use on non-development machines, use the scripts in the `scripts` folder.
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* For Windows builds, use `scripts\build-arch.bat` and `scripts\generate-bundle.bat`. Execute these scripts from the root of the repository within a Qt command prompt. Ensure 7-Zip binary directory is on your `%PATH%`.
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