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Restore the original GL attributes after EGLRenderer is destroyed
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@@ -37,5 +37,9 @@ private:
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PFNGLBINDVERTEXARRAYOESPROC m_glBindVertexArrayOES;
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PFNGLDELETEVERTEXARRAYSOESPROC m_glDeleteVertexArraysOES;
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int m_OldContextProfileMask;
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int m_OldContextMajorVersion;
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int m_OldContextMinorVersion;
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SDL_Renderer *m_DummyRenderer;
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};
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