Consolidate D3D11 constant buffers now that all shaders need a CSC constant buffer

This commit is contained in:
Cameron Gutman
2025-11-24 18:47:14 -06:00
parent 245cd7f1a8
commit 4164a222ae
7 changed files with 14 additions and 46 deletions
+2 -6
View File
@@ -7,14 +7,10 @@ struct ShaderInput
float2 tex : TEXCOORD0;
};
cbuffer ChromaLimitBuf : register(b0)
{
min16float3 chromaTexMax;
};
cbuffer CSC_CONST_BUF : register(b1)
cbuffer CSC_CONST_BUF : register(b0)
{
min16float3x3 cscMatrix;
min16float3 offsets;
min16float2 chromaOffset; // Unused for 4:4:4
min16float2 chromaTexMax; // Unused for 4:4:4
};