Begin refactoring for non-NV12 support in EGLRenderer

This commit is contained in:
Cameron Gutman
2021-03-21 19:20:52 -05:00
parent e87a5fa354
commit 402b6d1f0c
4 changed files with 24 additions and 14 deletions
+21
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#version 300 es
#extension GL_OES_EGL_image_external : require
precision mediump float;
out vec4 FragColor;
in vec2 vTextCoord;
uniform mat3 yuvmat;
uniform vec3 offset;
uniform samplerExternalOES plane1;
uniform samplerExternalOES plane2;
void main() {
vec3 YCbCr = vec3(
texture2D(plane1, vTextCoord)[0],
texture2D(plane2, vTextCoord).xy
);
YCbCr -= offset;
FragColor = vec4(clamp(yuvmat * YCbCr, 0.0, 1.0), 1.0f);
}