Begin refactoring for non-NV12 support in EGLRenderer

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Cameron Gutman committed 2021-03-21 19:20:52 -05:00
1 parent e87a5fa354
commit 402b6d1f0c
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+24 -14

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#version 300 es
layout (location = 0) in vec2 aPosition; // 2D: X,Y
layout (location = 1) in vec2 aTexCoord;
out vec2 vTextCoord;
void main() {
vTextCoord = aTexCoord;
gl_Position = vec4(aPosition, 0, 1);
}