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Use SDL_GameControllerHasRumble() on SDL 2.0.18
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@@ -357,7 +357,9 @@ void SdlInputHandler::handleControllerDeviceEvent(SDL_ControllerDeviceEvent* eve
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state->controller = controller;
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state->controller = controller;
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state->jsId = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(state->controller));
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state->jsId = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(state->controller));
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#if SDL_VERSION_ATLEAST(2, 0, 9)
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#if SDL_VERSION_ATLEAST(2, 0, 18)
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hapticCaps = SDL_GameControllerHasRumble(controller) ? ML_HAPTIC_GC_RUMBLE : 0;
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#elif SDL_VERSION_ATLEAST(2, 0, 9)
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// Perform a tiny rumble to see if haptics are supported.
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// Perform a tiny rumble to see if haptics are supported.
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// NB: We cannot use zeros for rumble intensity or SDL will not actually call the JS driver
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// NB: We cannot use zeros for rumble intensity or SDL will not actually call the JS driver
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// and we'll get a (potentially false) success value returned.
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// and we'll get a (potentially false) success value returned.
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