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Improve robustness of EGL retry logic for 10-bit color
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@@ -68,4 +68,5 @@ private:
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// HACK: Work around bug where renderer will repeatedly fail with:
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// SDL_CreateRenderer() failed: Could not create GLES window surface
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static SDL_Window* s_LastFailedWindow;
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static int s_LastFailedVideoFormat;
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};
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