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NvHTTP boilerplate
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parent
63d1c4abdf
commit
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180
nvhttp.cpp
180
nvhttp.cpp
@ -2,8 +2,14 @@
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#include <QUuid>
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#include <QUuid>
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#include <QtNetwork/QNetworkReply>
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#include <QtNetwork/QNetworkReply>
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#include <QEventLoop>
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#include <QTimer>
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#include <QXmlStreamReader>
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NvHTTP::NvHTTP(QString address)
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#define REQUEST_TIMEOUT_MS 5000
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NvHTTP::NvHTTP(QString address) :
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m_Address(address)
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{
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{
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m_BaseUrlHttp.setScheme("http");
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m_BaseUrlHttp.setScheme("http");
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m_BaseUrlHttps.setScheme("https");
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m_BaseUrlHttps.setScheme("https");
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@ -13,21 +19,191 @@ NvHTTP::NvHTTP(QString address)
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m_BaseUrlHttps.setPort(47984);
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m_BaseUrlHttps.setPort(47984);
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}
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}
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NvComputer
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NvHTTP::getComputerInfo()
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{
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NvComputer computer;
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QString serverInfo = getServerInfo();
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computer.m_Name = getXmlString(serverInfo, "hostname");
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if (computer.m_Name == nullptr)
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{
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computer.m_Name = "UNKNOWN";
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}
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computer.m_Uuid = getXmlString(serverInfo, "uniqueid");
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computer.m_MacAddress = getXmlString(serverInfo, "mac");
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// If there's no LocalIP field, use the address we hit the server on
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computer.m_LocalAddress = getXmlString(serverInfo, "LocalIP");
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if (computer.m_LocalAddress == nullptr)
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{
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computer.m_LocalAddress = m_Address;
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}
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// If there's no ExternalIP field, use the address we hit the server on
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computer.m_RemoteAddress = getXmlString(serverInfo, "ExternalIP");
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if (computer.m_RemoteAddress == nullptr)
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{
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computer.m_RemoteAddress = m_Address;
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}
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computer.m_PairState = getXmlString(serverInfo, "PairStatus") == "1" ?
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NvComputer::PS_PAIRED : NvComputer::PS_NOT_PAIRED;
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computer.m_RunningGameId = getCurrentGame(serverInfo);
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computer.m_State = NvComputer::CS_ONLINE;
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return computer;
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}
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int
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NvHTTP::getCurrentGame(QString serverInfo)
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{
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// GFE 2.8 started keeping currentgame set to the last game played. As a result, it no longer
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// has the semantics that its name would indicate. To contain the effects of this change as much
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// as possible, we'll force the current game to zero if the server isn't in a streaming session.
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QString serverState = getXmlString(serverInfo, "state");
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if (serverState != nullptr && serverState.endsWith("_SERVER_BUSY")) {
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return getXmlString(serverInfo, "currentgame").toInt();
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}
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else {
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return 0;
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}
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}
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QString
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NvHTTP::getServerInfo()
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{
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QString serverInfo;
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try
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{
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// Always try HTTPS first, since it properly reports
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// pairing status (and a few other attributes).
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serverInfo = openConnectionToString(m_BaseUrlHttps,
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"serverinfo",
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nullptr,
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true);
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// Throws if the request failed
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verifyResponseStatus(serverInfo);
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}
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catch (GfeHttpResponseException& e)
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{
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if (e.getStatusCode() == 401)
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{
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// Certificate validation error, fallback to HTTP
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serverInfo = openConnectionToString(m_BaseUrlHttps,
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"serverinfo",
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nullptr,
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true);
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verifyResponseStatus(serverInfo);
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}
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}
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return serverInfo;
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}
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void
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NvHTTP::verifyResponseStatus(QString xml)
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{
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QXmlStreamReader xmlReader(xml);
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while (xmlReader.readNextStartElement())
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{
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if (xmlReader.name() == "root")
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{
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int statusCode = xmlReader.attributes().value("status_code").toInt();
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if (statusCode == 200)
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{
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// Successful
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return;
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}
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else
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{
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QString statusMessage = xmlReader.attributes().value("status_message").toString();
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qDebug() << "Request failed: " << statusCode << " " << statusMessage;
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throw GfeHttpResponseException(statusCode, statusMessage);
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}
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}
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}
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}
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QString
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NvHTTP::getXmlString(QString xml,
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QString tagName)
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{
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QXmlStreamReader xmlReader(xml);
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while (xmlReader.readNextStartElement())
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{
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if (xmlReader.name() == tagName)
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{
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return xmlReader.text().toString();
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}
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}
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return nullptr;
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}
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QString
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NvHTTP::openConnectionToString(QUrl baseUrl,
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QString command,
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QString arguments,
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bool enableTimeout)
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{
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QNetworkReply* reply = openConnection(baseUrl, command, arguments, enableTimeout);
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QString ret;
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ret = QTextStream(reply).readAll();
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delete reply;
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return ret;
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}
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QNetworkReply*
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QNetworkReply*
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NvHTTP::openConnection(QUrl baseUrl,
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NvHTTP::openConnection(QUrl baseUrl,
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QString command,
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QString command,
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QString arguments,
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QString arguments,
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bool enableTimeout)
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bool enableTimeout)
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{
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{
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// Build a URL for the request
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QUrl url(baseUrl);
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QUrl url(baseUrl);
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url.setPath(command +
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url.setPath(command +
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"?uniqueid=" + "0" +
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"?uniqueid=" + "0" +
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"&uuid=" + QUuid::createUuid().toString() +
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"&uuid=" + QUuid::createUuid().toString() +
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((arguments != nullptr) ? (arguments + "&") : ""));
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((arguments != nullptr) ? (arguments + "&") : ""));
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QNetworkReply* reply = m_Nam.get(QNetworkRequest(url));
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QNetworkReply* reply = m_Nam.get(QNetworkRequest(url));
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// Ignore self-signed certificate errors (since GFE uses them)
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reply->ignoreSslErrors(QList<QSslError>{ QSslError::SelfSignedCertificate });
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reply->ignoreSslErrors(QList<QSslError>{ QSslError::SelfSignedCertificate });
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// Run the request with a timeout if requested
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QEventLoop loop;
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QObject::connect(reply, SIGNAL(finished()), &loop, SLOT(quit()));
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if (enableTimeout)
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{
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QTimer::singleShot(REQUEST_TIMEOUT_MS, &loop, SLOT(quit()));
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}
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qDebug() << "Executing request: " << url.toString();
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loop.exec(QEventLoop::ExcludeUserInputEvents);
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// Abort the request if it timed out
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if (!reply->isFinished())
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{
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qDebug() << "Aborting timed out request for " << url.toString();
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reply->abort();
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}
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// Handle error
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if (reply->error() != QNetworkReply::NoError)
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{
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qDebug() << command << " request for failed with error " << reply->error();
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delete reply;
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throw new GfeHttpResponseException(reply->error(), reply->errorString());
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}
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return reply;
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return reply;
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}
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}
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82
nvhttp.h
82
nvhttp.h
@ -3,6 +3,65 @@
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#include <QUrl>
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#include <QUrl>
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#include <QtNetwork/QNetworkAccessManager>
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#include <QtNetwork/QNetworkAccessManager>
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class GfeHttpResponseException : public std::exception
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{
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public:
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GfeHttpResponseException(int statusCode, QString message) :
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m_StatusCode(statusCode),
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m_StatusMessage(message)
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{
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}
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const char* what() const throw()
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{
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return m_StatusMessage.toStdString().c_str();
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}
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const char* getStatusMessage()
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{
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return m_StatusMessage.toStdString().c_str();
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}
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int getStatusCode()
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{
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return m_StatusCode;
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}
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private:
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int m_StatusCode;
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QString m_StatusMessage;
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};
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class NvComputer
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{
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public:
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NvComputer() {}
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enum PairState
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{
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PS_UNKNOWN,
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PS_PAIRED,
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PS_NOT_PAIRED
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};
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enum ComputerState
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{
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CS_UNKNOWN,
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CS_ONLINE,
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CS_OFFLINE
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};
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QString m_Name;
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QString m_Uuid;
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QString m_MacAddress;
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QString m_LocalAddress;
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QString m_RemoteAddress;
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int m_RunningGameId;
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PairState m_PairState;
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ComputerState m_State;
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};
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class NvHTTP
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class NvHTTP
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{
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{
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public:
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public:
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@ -15,6 +74,29 @@ private:
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QString arguments,
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QString arguments,
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bool enableTimeout);
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bool enableTimeout);
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NvComputer
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getComputerInfo();
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int
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getCurrentGame(QString serverInfo);
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QString
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getServerInfo();
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void
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verifyResponseStatus(QString xml);
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QString
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getXmlString(QString xml,
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QString tagName);
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QString
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openConnectionToString(QUrl baseUrl,
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QString command,
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QString arguments,
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bool enableTimeout);
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QString m_Address;
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QUrl m_BaseUrlHttp;
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QUrl m_BaseUrlHttp;
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QUrl m_BaseUrlHttps;
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QUrl m_BaseUrlHttps;
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QNetworkAccessManager m_Nam;
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QNetworkAccessManager m_Nam;
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