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Create windows with SDL_WINDOW_METAL on macOS
This prevents the window from being recreated when initializing a Metal renderer.
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@@ -5,6 +5,9 @@
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class StreamUtils
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{
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public:
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static
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Uint32 getPlatformWindowFlags();
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static
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void scaleSourceToDestinationSurface(SDL_Rect* src, SDL_Rect* dst);
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