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Revert "Use the physical desktop size in pixels rather than the native resolution on macOS"
Let's wait until functionality is confirmed on a 5K iMac before doing this.
This reverts commit 8fe3474589.
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@@ -83,54 +83,35 @@ bool StreamUtils::getRealDesktopMode(int displayIndex, SDL_DisplayMode* mode)
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return false;
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}
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// Grab the (possibly scaled) desktop resolution
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if (SDL_GetDesktopDisplayMode(displayIndex, mode) != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"SDL_GetDesktopDisplayMode() failed: %s",
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SDL_GetError());
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return false;
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}
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// This is required to ensure we get the high DPI display modes
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const CFStringRef dictKeys[] = {kCGDisplayShowDuplicateLowResolutionModes};
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const CFBooleanRef dictValues[] = {kCFBooleanTrue};
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CFDictionaryRef dict = CFDictionaryCreate(NULL,
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(const void**)dictKeys,
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(const void**)dictValues,
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SDL_arraysize(dictValues),
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&kCFCopyStringDictionaryKeyCallBacks,
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&kCFTypeDictionaryValueCallBacks);
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SDL_zerop(mode);
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// Retina displays have non-native resolutions both below and above (!) their
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// native resolution, so it's impossible for us to figure out what's actually
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// native on macOS using the SDL API alone. We'll talk to CoreGraphics to
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// find the correct resolution and match it in our SDL list.
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CFArrayRef modeList = CGDisplayCopyAllDisplayModes(displayIds[displayIndex], dict);
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CFRelease(dict);
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// Get the physical size of the matching logical resolution
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CFArrayRef modeList = CGDisplayCopyAllDisplayModes(displayIds[displayIndex], nullptr);
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CFIndex count = CFArrayGetCount(modeList);
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for (CFIndex i = 0; i < count; i++) {
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auto cgMode = (CGDisplayModeRef)(CFArrayGetValueAtIndex(modeList, i));
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auto modeWidth = static_cast<int>(CGDisplayModeGetWidth(cgMode));
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auto modeHeight = static_cast<int>(CGDisplayModeGetHeight(cgMode));
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if (mode->w == modeWidth && mode->h == modeHeight) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Matching desktop resolution is: %zux%zu (scaled size: %zux%zu) (flags: %x)",
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CGDisplayModeGetPixelWidth(cgMode),
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CGDisplayModeGetPixelHeight(cgMode),
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CGDisplayModeGetWidth(cgMode),
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CGDisplayModeGetHeight(cgMode),
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CGDisplayModeGetIOFlags(cgMode));
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mode->w = static_cast<int>(CGDisplayModeGetPixelWidth(cgMode));
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mode->h = static_cast<int>(CGDisplayModeGetPixelHeight(cgMode));
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if ((CGDisplayModeGetIOFlags(cgMode) & kDisplayModeNativeFlag) != 0) {
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mode->w = static_cast<int>(CGDisplayModeGetWidth(cgMode));
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mode->h = static_cast<int>(CGDisplayModeGetHeight(cgMode));
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break;
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}
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}
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CFRelease(modeList);
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// Now find the SDL mode that matches the CG native mode
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for (int i = 0; i < SDL_GetNumDisplayModes(displayIndex); i++) {
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SDL_DisplayMode thisMode;
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if (SDL_GetDisplayMode(displayIndex, i, &thisMode) == 0) {
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if (thisMode.w == mode->w && thisMode.h == mode->h &&
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thisMode.refresh_rate >= mode->refresh_rate) {
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*mode = thisMode;
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break;
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}
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}
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}
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#else
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if (SDL_GetDesktopDisplayMode(displayIndex, mode) != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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