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Switch full-screen mode back to full-screen exclusive on Windows to reduce latency by 1 frame
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@@ -13,10 +13,8 @@
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#include "video/sl.h"
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#endif
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#if defined(Q_OS_WIN32) || defined(Q_OS_DARWIN)
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// Using full-screen desktop allows us to avoid needing to enable V-sync on Windows
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// and it also avoids some strange flickering issues on my Win7 test machine
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// with Intel HD 5500 graphics. It also allows Spaces to work on macOS.
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#if defined(Q_OS_DARWIN)
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// Using full-screen desktop allows allows Spaces to work on macOS.
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#define SDL_OS_FULLSCREEN_FLAG SDL_WINDOW_FULLSCREEN_DESKTOP
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#else
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#define SDL_OS_FULLSCREEN_FLAG SDL_WINDOW_FULLSCREEN
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