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Rework window management to fix issues restoring window state between windowed and full-screen
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@@ -643,6 +643,9 @@ bool DXVA2Renderer::initializeDevice(SDL_Window* window, bool enableVsync)
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// in a separate thread with this device.
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int deviceFlags = D3DCREATE_MULTITHREADED;
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// We don't need D3D to mess with our window at all. SDL does that.
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deviceFlags |= D3DCREATE_NOWINDOWCHANGES;
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if (deviceCaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) {
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deviceFlags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
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}
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