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https://github.com/moonlight-stream/moonlight-qt.git
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Use mouse capture for Win32 instead of our global mouse state hack
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@@ -133,7 +133,15 @@ void SdlInputHandler::flushMousePositionUpdate()
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// c) a mouse button is still down from before the cursor left the video region (to allow smooth dragging)
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Uint32 buttonState = SDL_GetMouseState(nullptr, nullptr);
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if (buttonState == 0) {
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m_PendingMouseButtonsAllUpOnVideoRegionLeave = false;
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if (m_PendingMouseButtonsAllUpOnVideoRegionLeave) {
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// Tell the main thread to stop capturing the mouse now
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SDL_Event event;
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event.type = SDL_USEREVENT;
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event.user.code = SDL_CODE_UNCAPTURE_MOUSE;
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SDL_PushEvent(&event);
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m_PendingMouseButtonsAllUpOnVideoRegionLeave = false;
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}
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}
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if (mouseInVideoRegion || m_MouseWasInVideoRegion || m_PendingMouseButtonsAllUpOnVideoRegionLeave) {
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LiSendMousePositionEvent(x, y, dst.w, dst.h);
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@@ -251,33 +259,5 @@ Uint32 SdlInputHandler::mouseMoveTimerCallback(Uint32 interval, void *param)
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// Send mouse position updates if applicable
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me->flushMousePositionUpdate();
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#ifdef Q_OS_WIN32
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// See comment in SdlInputHandler::notifyMouseLeave()
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if (me->m_AbsoluteMouseMode && me->m_PendingMouseLeaveButtonUp != 0 && me->isCaptureActive()) {
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int mouseX, mouseY;
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int windowX, windowY;
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Uint32 mouseState = SDL_GetGlobalMouseState(&mouseX, &mouseY);
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SDL_GetWindowPosition(me->m_Window, &windowX, &windowY);
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// If the button is now up, send the synthetic mouse up event
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if ((mouseState & SDL_BUTTON(me->m_PendingMouseLeaveButtonUp)) == 0) {
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SDL_Event event;
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event.button.type = SDL_MOUSEBUTTONUP;
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event.button.timestamp = SDL_GetTicks();
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event.button.windowID = SDL_GetWindowID(me->m_Window);
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event.button.which = 0;
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event.button.button = me->m_PendingMouseLeaveButtonUp;
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event.button.state = SDL_RELEASED;
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event.button.clicks = 1;
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event.button.x = mouseX - windowX;
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event.button.y = mouseY - windowY;
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SDL_PushEvent(&event);
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me->m_PendingMouseLeaveButtonUp = 0;
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}
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}
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#endif
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return interval;
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}
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