Use mouse capture for Win32 instead of our global mouse state hack

This commit is contained in:
Cameron Gutman
2021-02-07 12:38:57 -06:00
parent b4edde6f90
commit 36dc0f3e3c
4 changed files with 16 additions and 33 deletions
+1 -1
View File
@@ -7,6 +7,7 @@
#define SDL_CODE_HIDE_CURSOR 1
#define SDL_CODE_SHOW_CURSOR 2
#define SDL_CODE_UNCAPTURE_MOUSE 3
struct GamepadState {
SDL_GameController* controller;
@@ -175,7 +176,6 @@ private:
int m_StreamHeight;
bool m_AbsoluteMouseMode;
bool m_AbsoluteTouchMode;
Uint32 m_PendingMouseLeaveButtonUp;
SDL_TouchFingerEvent m_TouchDownEvent[MAX_FINGERS];
SDL_TimerID m_LeftButtonReleaseTimer;