Refactor D3D11 shaders to reduce duplicated code

This commit is contained in:
Cameron Gutman
2022-02-16 19:38:18 -06:00
parent b1f980c216
commit 36db791516
9 changed files with 25 additions and 63 deletions
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#include "d3d11_video_pixel_start.hlsli"
cbuffer CSC_CONST_BUF : register(b0)
{
min16float3x3 cscMatrix;
min16float3 offsets;
};
#include "d3d11_video_pixel_end.hlsli"