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Refactor D3D11 shaders to reduce duplicated code
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#include "d3d11_video_pixel_start.hlsli"
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cbuffer CSC_CONST_BUF : register(b0)
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{
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min16float3x3 cscMatrix;
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min16float3 offsets;
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};
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#include "d3d11_video_pixel_end.hlsli"
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