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Tell the host if we want gamepads to persist after disconnection
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@@ -1178,6 +1178,7 @@ bool Session::startConnectionAsync()
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enableGameOptimizations,
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m_Preferences->playAudioOnHost,
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m_InputHandler->getAttachedGamepadMask(),
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!m_Preferences->multiController,
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rtspSessionUrl);
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} catch (const GfeHttpResponseException& e) {
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emit displayLaunchError(tr("GeForce Experience returned error: %1").arg(e.toQString()));
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