Don't keep the dummy renderer alive for EGLRenderer's lifetime

At best, it doesn't do anything other than some queue some viewport
changes via SDL_RendererEventWatch(). At worst, it can race with
the render thread and cause trouble.
This commit is contained in:
Cameron Gutman
2026-01-17 01:01:30 -06:00
parent 66a30c66f3
commit 30274f3ae8
2 changed files with 8 additions and 16 deletions
@@ -68,6 +68,4 @@ private:
#define OVERLAY_PARAM_TEXTURE 0
int m_OverlayShaderProgramParams[1];
SDL_Renderer *m_DummyRenderer;
};