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Don't keep the dummy renderer alive for EGLRenderer's lifetime
At best, it doesn't do anything other than some queue some viewport changes via SDL_RendererEventWatch(). At worst, it can race with the render thread and cause trouble.
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@@ -68,6 +68,4 @@ private:
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#define OVERLAY_PARAM_TEXTURE 0
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int m_OverlayShaderProgramParams[1];
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SDL_Renderer *m_DummyRenderer;
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};
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