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Raise the window before capturing in relative mode
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@@ -247,6 +247,14 @@ void SdlInputHandler::setCaptureActive(bool active)
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SDL_SetWindowGrab(m_Window, SDL_TRUE);
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}
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if (!m_AbsoluteMouseMode) {
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// If our window is occluded when mouse is captured, the mouse may
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// get stuck on top of the occluding window and not be properly
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// captured. We can avoid this by raising our window before we
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// capture the mouse.
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SDL_RaiseWindow(m_Window);
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}
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// If we're in relative mode, try to activate SDL's relative mouse mode
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if (m_AbsoluteMouseMode || SDL_SetRelativeMouseMode(SDL_TRUE) < 0) {
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// Relative mouse mode didn't work or was disabled, so we'll just hide the cursor
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