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Use a barrier to ensure we don't flush important window events
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@@ -39,6 +39,8 @@ public:
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return m_OverlayManager;
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}
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void flushWindowEvents();
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signals:
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void stageStarting(QString stage);
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@@ -150,6 +152,7 @@ private:
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SdlInputHandler* m_InputHandler;
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SDL_SpinLock m_InputHandlerLock;
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int m_MouseEmulationRefCount;
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bool m_FlushingWindowEvents;
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bool m_AsyncConnectionSuccess;
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int m_PortTestResults;
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