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Refactor Steam Link support files
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#pragma once
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#include "decoder.h"
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#include <SLVideo.h>
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class SLVideoDecoder : public IVideoDecoder
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{
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public:
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SLVideoDecoder(bool testOnly);
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virtual ~SLVideoDecoder();
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virtual bool initialize(StreamingPreferences::VideoDecoderSelection vds,
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SDL_Window* window,
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int videoFormat,
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int width,
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int height,
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int frameRate,
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bool enableVsync,
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bool enableFramePacing);
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virtual bool isHardwareAccelerated();
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virtual int getDecoderCapabilities();
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virtual int submitDecodeUnit(PDECODE_UNIT du);
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// Unused since rendering is done directly from the decode thread
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virtual void renderFrame(SDL_UserEvent*) {}
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virtual void dropFrame(SDL_UserEvent*) {}
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private:
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CSLVideoContext* m_VideoContext;
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CSLVideoStream* m_VideoStream;
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};
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