Refactor Steam Link support files

This commit is contained in:
Cameron Gutman
2019-03-22 22:51:08 -07:00
parent b78a7971d9
commit 2bf3f1b94b
9 changed files with 17 additions and 13 deletions

View File

@@ -307,7 +307,7 @@ int main(int argc, char *argv[])
// Register custom metatypes for use in signals
qRegisterMetaType<NvApp>("NvApp");
#ifdef HAVE_SLVIDEO
#ifdef STEAM_LINK
// Steam Link requires that we initialize video before creating our
// QGuiApplication in order to configure the framebuffer correctly.
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
@@ -331,7 +331,7 @@ int main(int argc, char *argv[])
app.setPalette(QPalette(Qt::lightGray));
#endif
#ifdef HAVE_SLVIDEO
#ifdef STEAM_LINK
// Qt 5.9 from the Steam Link SDK is not able to load any fonts
// since the Steam Link doesn't include any of the ones it looks
// for. We know it has NotoSans so we will explicitly ask for that.