Fix return type of EGLRenderer::loadAndBuildShader()

This commit is contained in:
Cameron Gutman committed 2026-10-24 19:46:14 -05:00
1 parent fb9daf85ab
commit 29a280eb38
2 files changed
+2 -3

No files matched your search

@@ -268,8 +268,7 @@ void EGLRenderer::renderOverlay(Overlay::OverlayType type, int viewportWidth, in
glDisable(GL_BLEND); glDisable(GL_BLEND);
} }
int EGLRenderer::loadAndBuildShader(int shaderType, GLuint EGLRenderer::loadAndBuildShader(int shaderType, const char *file) {
const char *file) {
GLuint shader = glCreateShader(shaderType); GLuint shader = glCreateShader(shaderType);
if (!shader) { if (!shader) {
EGL_LOG(Error, "Can't create shader: %d", glGetError()); EGL_LOG(Error, "Can't create shader: %d", glGetError());
@@ -29,7 +29,7 @@ private:
bool compileShaders(); bool compileShaders();
bool setupVideoRenderingState(); bool setupVideoRenderingState();
bool setupOverlayRenderingState(); bool setupOverlayRenderingState();
static int loadAndBuildShader(int shaderType, const char *filename); static GLuint loadAndBuildShader(int shaderType, const char *filename);
AVPixelFormat m_EGLImagePixelFormat; AVPixelFormat m_EGLImagePixelFormat;
void *m_EGLDisplay; void *m_EGLDisplay;