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Fix colorspace transitions in EGLRenderer
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@@ -23,8 +23,8 @@ private:
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unsigned compileShader(const char* vertexShaderSrc, const char* fragmentShaderSrc);
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bool compileShaders();
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bool specialize();
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const float *getColorOffsets();
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const float *getColorMatrix();
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const float *getColorOffsets(const AVFrame* frame);
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const float *getColorMatrix(const AVFrame* frame);
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static int loadAndBuildShader(int shaderType, const char *filename);
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bool openDisplay(unsigned int platform, void* nativeDisplay);
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@@ -43,8 +43,6 @@ private:
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SDL_Window *m_Window;
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IFFmpegRenderer *m_Backend;
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unsigned int m_VAO;
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int m_ColorSpace;
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bool m_ColorFull;
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bool m_BlockingSwapBuffers;
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AVFrame* m_LastFrame;
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PFNGLEGLIMAGETARGETTEXTURE2DOESPROC m_glEGLImageTargetTexture2DOES;
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