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Improve performance of looking up static system properties
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#pragma once
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#include <QObject>
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#include <QRect>
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class SystemProperties : public QObject
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{
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Q_OBJECT
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public:
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SystemProperties();
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Q_PROPERTY(bool hasHardwareAcceleration MEMBER hasHardwareAcceleration CONSTANT)
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Q_PROPERTY(bool isRunningWayland MEMBER isRunningWayland CONSTANT)
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Q_PROPERTY(bool isWow64 MEMBER isWow64 CONSTANT)
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Q_PROPERTY(bool hasBrowser MEMBER hasBrowser CONSTANT)
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Q_PROPERTY(QString unmappedGamepads MEMBER unmappedGamepads NOTIFY unmappedGamepadsChanged)
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Q_PROPERTY(int maximumStreamingFrameRate MEMBER maximumStreamingFrameRate CONSTANT)
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Q_INVOKABLE QRect getDesktopResolution(int displayIndex);
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Q_INVOKABLE QRect getNativeResolution(int displayIndex);
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signals:
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void unmappedGamepadsChanged();
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private:
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void querySdlVideoInfo();
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bool hasHardwareAcceleration;
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bool isRunningWayland;
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bool isWow64;
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bool hasBrowser;
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QString unmappedGamepads;
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int maximumStreamingFrameRate;
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QList<QRect> monitorDesktopResolutions;
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QList<QRect> monitorNativeResolutions;
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};
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