Render DRM-PRIME frames as opaque images

We can't always assume they are NV12. Even if they _are_ NV12,
they may have DRM format modifiers that are incompatible with
simply assuming linear Y and UV buffers (such as tiling).
This commit is contained in:
Cameron Gutman
2021-03-21 23:23:12 -05:00
parent a0b9684504
commit 26d04b5f9c
7 changed files with 140 additions and 48 deletions
@@ -55,6 +55,7 @@ private:
#define NV12_PARAM_OFFSET 1
#define NV12_PARAM_PLANE1 2
#define NV12_PARAM_PLANE2 3
#define OPAQUE_PARAM_TEXTURE 0
int m_ShaderProgramParams[4];
#define OVERLAY_PARAM_TEXTURE 0