Render DRM-PRIME frames as opaque images

We can't always assume they are NV12. Even if they _are_ NV12,
they may have DRM format modifiers that are incompatible with
simply assuming linear Y and UV buffers (such as tiling).
This commit is contained in:
Cameron Gutman committed 2021-03-21 23:23:12 -05:00
1 parent a0b9684504
commit 26d04b5f9c
7 files changed
+140 -48

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@@ -55,6 +55,7 @@ private:
#define NV12_PARAM_OFFSET 1
#define NV12_PARAM_PLANE1 2
#define NV12_PARAM_PLANE2 3
#define OPAQUE_PARAM_TEXTURE 0
int m_ShaderProgramParams[4];
#define OVERLAY_PARAM_TEXTURE 0