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Render DRM-PRIME frames as opaque images
We can't always assume they are NV12. Even if they _are_ NV12, they may have DRM format modifiers that are incompatible with simply assuming linear Y and UV buffers (such as tiling).
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@@ -35,6 +35,7 @@ private:
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SDL_Rect m_OutputRect;
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#ifdef HAVE_EGL
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bool m_EGLExtDmaBuf;
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PFNEGLCREATEIMAGEPROC m_eglCreateImage;
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PFNEGLDESTROYIMAGEPROC m_eglDestroyImage;
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PFNEGLCREATEIMAGEKHRPROC m_eglCreateImageKHR;
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