Render DRM-PRIME frames as opaque images

We can't always assume they are NV12. Even if they _are_ NV12,
they may have DRM format modifiers that are incompatible with
simply assuming linear Y and UV buffers (such as tiling).
This commit is contained in:
Cameron Gutman committed 2021-03-21 23:23:12 -05:00
1 parent a0b9684504
commit 26d04b5f9c
7 files changed
+140 -48

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@@ -35,6 +35,7 @@ private:
SDL_Rect m_OutputRect;
#ifdef HAVE_EGL
bool m_EGLExtDmaBuf;
PFNEGLCREATEIMAGEPROC m_eglCreateImage;
PFNEGLDESTROYIMAGEPROC m_eglDestroyImage;
PFNEGLCREATEIMAGEKHRPROC m_eglCreateImageKHR;