Render DRM-PRIME frames as opaque images

We can't always assume they are NV12. Even if they _are_ NV12,
they may have DRM format modifiers that are incompatible with
simply assuming linear Y and UV buffers (such as tiling).
This commit is contained in:
Cameron Gutman committed 2021-03-21 23:23:12 -05:00
1 parent a0b9684504
commit 26d04b5f9c
7 files changed
+140 -48

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@@ -29,6 +29,8 @@
<file alias="ModeSeven.ttf">ModeSeven.ttf</file>
<file alias="egl_nv12.frag">shaders/egl_nv12.frag</file>
<file alias="egl_nv12.vert">shaders/egl_nv12.vert</file>
<file alias="egl_opaque.frag">shaders/egl_opaque.frag</file>
<file alias="egl_opaque.vert">shaders/egl_opaque.vert</file>
<file alias="egl_overlay.frag">shaders/egl_overlay.frag</file>
<file alias="egl_overlay.vert">shaders/egl_overlay.vert</file>
</qresource>