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Render DRM-PRIME frames as opaque images
We can't always assume they are NV12. Even if they _are_ NV12, they may have DRM format modifiers that are incompatible with simply assuming linear Y and UV buffers (such as tiling).
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@@ -29,6 +29,8 @@
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<file alias="ModeSeven.ttf">ModeSeven.ttf</file>
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<file alias="egl_nv12.frag">shaders/egl_nv12.frag</file>
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<file alias="egl_nv12.vert">shaders/egl_nv12.vert</file>
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<file alias="egl_opaque.frag">shaders/egl_opaque.frag</file>
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<file alias="egl_opaque.vert">shaders/egl_opaque.vert</file>
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<file alias="egl_overlay.frag">shaders/egl_overlay.frag</file>
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<file alias="egl_overlay.vert">shaders/egl_overlay.vert</file>
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</qresource>
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