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Add timer-based input batching for GFE 3.16
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@@ -67,9 +67,13 @@ private:
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static
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Uint32 dragTimerCallback(Uint32 interval, void* param);
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Uint32 m_LastMouseMotionTime;
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static
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Uint32 mouseMoveTimerCallback(Uint32 interval, void* param);
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bool m_MultiController;
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bool m_NeedsInputDelay;
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SDL_TimerID m_MouseMoveTimer;
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SDL_atomic_t m_MouseDeltaX;
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SDL_atomic_t m_MouseDeltaY;
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int m_GamepadMask;
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GamepadState m_GamepadState[MAX_GAMEPADS];
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QSet<short> m_KeysDown;
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