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Refactor parameter passing to decoders and split backend/decode-only and frontend renderers
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@@ -9,14 +9,7 @@ class SLVideoDecoder : public IVideoDecoder
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public:
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SLVideoDecoder(bool testOnly);
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virtual ~SLVideoDecoder();
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virtual bool initialize(StreamingPreferences::VideoDecoderSelection vds,
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SDL_Window* window,
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int videoFormat,
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int width,
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int height,
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int frameRate,
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bool enableVsync,
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bool enableFramePacing);
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virtual bool initialize(PDECODER_PARAMETERS params);
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virtual bool isHardwareAccelerated();
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virtual int getDecoderCapabilities();
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virtual int submitDecodeUnit(PDECODE_UNIT du);
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