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Decode directly into the audio renderer's buffer to avoid a copy
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@@ -148,7 +148,6 @@ private:
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int m_ActiveVideoFrameRate;
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OpusMSDecoder* m_OpusDecoder;
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short m_OpusDecodeBuffer[MAX_CHANNELS * SAMPLES_PER_FRAME];
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IAudioRenderer* m_AudioRenderer;
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OPUS_MULTISTREAM_CONFIGURATION m_AudioConfig;
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int m_AudioSampleCount;
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