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Allow render thread usage with Metal
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@@ -61,7 +61,7 @@ bool SdlRenderer::isRenderThreadSupported()
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"SDL renderer backend: %s",
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info.name);
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if (info.name != QString("direct3d")) {
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if (info.name != QString("direct3d") && info.name != QString("metal")) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"SDL renderer backend requires main thread rendering");
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return false;
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