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Fix surround sound channel mapping on ALSA
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@@ -10,6 +10,8 @@ class IAudioRenderer
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public:
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virtual ~IAudioRenderer() {}
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virtual void adjustOpusChannelMapping(OPUS_MULTISTREAM_CONFIGURATION* opusConfig) const = 0;
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virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig) = 0;
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virtual void submitAudio(short* audioBuffer, int audioSize) = 0;
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