Export composed VA surface layers for EGL import if supported

Importing composed formats is more efficient and performant because it allows
tiled and/or compressed surfaces to be directly sampled by shaders without
requiring a conversion to a linear planar format first.
This commit is contained in:
Cameron Gutman
2023-09-26 22:58:13 -05:00
parent b01dfea343
commit 1efdeeb9dc
4 changed files with 275 additions and 22 deletions
@@ -14,12 +14,18 @@ class EglImageFactory
public:
EglImageFactory(IFFmpegRenderer* renderer);
bool initializeEGL(EGLDisplay, const EGLExtensions &ext);
#ifdef HAVE_DRM
ssize_t exportDRMImages(AVFrame* frame, AVDRMFrameDescriptor* drmFrame, EGLDisplay dpy, EGLImage images[EGL_MAX_PLANES]);
#endif
#ifdef HAVE_LIBVA
ssize_t exportVAImages(AVFrame* frame, VADRMPRIMESurfaceDescriptor* vaFrame, EGLDisplay dpy, EGLImage images[EGL_MAX_PLANES]);
#endif
bool supportsImportingFormat(EGLDisplay dpy, EGLint format);
bool supportsImportingModifier(EGLDisplay dpy, EGLint format, EGLuint64KHR modifier);
void freeEGLImages(EGLDisplay dpy, EGLImage images[EGL_MAX_PLANES]);
private:
@@ -29,4 +35,6 @@ private:
PFNEGLDESTROYIMAGEPROC m_eglDestroyImage;
PFNEGLCREATEIMAGEKHRPROC m_eglCreateImageKHR;
PFNEGLDESTROYIMAGEKHRPROC m_eglDestroyImageKHR;
PFNEGLQUERYDMABUFFORMATSEXTPROC m_eglQueryDmaBufFormatsEXT;
PFNEGLQUERYDMABUFMODIFIERSEXTPROC m_eglQueryDmaBufModifiersEXT;
};