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Optimize render to decode fence usage to reduce pipeline bubbles
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@@ -79,8 +79,9 @@ private:
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SupportedFenceType m_FenceType;
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Microsoft::WRL::ComPtr<ID3D11Fence> m_DecodeD2RFence, m_RenderD2RFence;
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UINT64 m_D2RFenceValue;
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Microsoft::WRL::ComPtr<ID3D11Fence> m_DecodeR2DFence, m_RenderR2DFence;
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UINT64 m_DecodeRenderSyncFenceValue;
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UINT64 m_R2DFenceValue;
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SDL_mutex* m_ContextLock;
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bool m_BindDecoderOutputTextures;
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