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Log the active SDL audio driver
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@@ -58,6 +58,10 @@ bool SdlAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION*
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have.samples,
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have.samples,
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have.size);
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have.size);
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"SDL audio driver: %s",
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SDL_GetCurrentAudioDriver());
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// Start playback
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// Start playback
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SDL_PauseAudioDevice(m_AudioDevice, 0);
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SDL_PauseAudioDevice(m_AudioDevice, 0);
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