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Only bind the constant buffer once
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@@ -52,7 +52,6 @@ private:
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ID3D11PixelShader* m_VideoPixelShader;
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ID3D11Buffer* m_VideoVertexBuffer;
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ID3D11Buffer* m_VideoConstantBuffer;
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SDL_SpinLock m_OverlayLock;
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ID3D11Buffer* m_OverlayVertexBuffers[Overlay::OverlayMax];
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