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Make audio debug logs more readable
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@@ -81,9 +81,9 @@ bool SdlAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION*
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}
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Desired audio buffer: %u samples (%zu bytes)",
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"Desired audio buffer: %u samples (%u bytes)",
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want.samples,
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want.samples * sizeof(short) * want.channels);
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want.samples * (Uint32)sizeof(short) * want.channels);
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Obtained audio buffer: %u samples (%u bytes)",
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