Refactor audio rendering into a separate class

This commit is contained in:
Cameron Gutman
2018-09-13 06:23:06 -07:00
parent 9e2fd67487
commit 12496e4432
9 changed files with 244 additions and 131 deletions

View File

@@ -48,11 +48,11 @@ CONNECTION_LISTENER_CALLBACKS Session::k_ConnCallbacks = {
};
AUDIO_RENDERER_CALLBACKS Session::k_AudioCallbacks = {
Session::sdlAudioInit,
Session::sdlAudioStart,
Session::sdlAudioStop,
Session::sdlAudioCleanup,
Session::sdlAudioDecodeAndPlaySample,
Session::arInit,
nullptr,
nullptr,
Session::arCleanup,
Session::arDecodeAndPlaySample,
CAPABILITY_DIRECT_SUBMIT
};
@@ -277,7 +277,9 @@ Session::Session(NvComputer* computer, NvApp& app)
m_AudioDisabled(false),
m_DisplayOriginX(0),
m_DisplayOriginY(0),
m_PendingWindowedTransition(false)
m_PendingWindowedTransition(false),
m_OpusDecoder(nullptr),
m_AudioRenderer(nullptr)
{
}
@@ -321,7 +323,7 @@ void Session::initialize()
{
case StreamingPreferences::AC_AUTO:
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Autodetecting audio configuration");
m_StreamConfig.audioConfiguration = sdlDetermineAudioConfiguration();
m_StreamConfig.audioConfiguration = detectAudioConfiguration();
break;
case StreamingPreferences::AC_FORCE_STEREO:
m_StreamConfig.audioConfiguration = AUDIO_CONFIGURATION_STEREO;