diff --git a/app/streaming/video/ffmpeg-renderers/dxva2.cpp b/app/streaming/video/ffmpeg-renderers/dxva2.cpp index e38ed503..bbf80f27 100644 --- a/app/streaming/video/ffmpeg-renderers/dxva2.cpp +++ b/app/streaming/video/ffmpeg-renderers/dxva2.cpp @@ -608,6 +608,13 @@ bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, i return false; } + // For some reason, using Direct3D9Ex breaks this with multi-monitor setups. + // When focus is lost, the window is minimized then immediately restored without + // input focus. This glitches out the renderer and a bunch of other stuff. + // Direct3D9Ex itself seems to have this minimize on focus loss behavior on its + // own, so just disable SDL's handling of the focus loss event. + SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0"); + return true; }