diff --git a/Limelight/ViewControllers/SettingsViewController.m b/Limelight/ViewControllers/SettingsViewController.m index 0d9ebaba..7e6cea6d 100644 --- a/Limelight/ViewControllers/SettingsViewController.m +++ b/Limelight/ViewControllers/SettingsViewController.m @@ -48,8 +48,8 @@ static NSString* bitrateFormat = @"Bitrate: %d kbps"; NSInteger width; if ([self.resolutionSelector selectedSegmentIndex] == 2) { // Get screen native resolution - height = [UIScreen mainScreen].bounds.size.height; - width = [UIScreen mainScreen].bounds.size.width; + height = [UIScreen mainScreen].bounds.size.height * [UIScreen mainScreen].scale; + width = [UIScreen mainScreen].bounds.size.width * [UIScreen mainScreen].scale; UIAlertView *alertResolution = [[UIAlertView alloc] initWithTitle:@"Native resolution" message:[NSString stringWithFormat:@"You must select the following resolution in the game settings : %lix%li", (long)width, (long)height]