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Implement YUV 4:4:4 decoding with D3D11VA on Intel GPUs
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Texture2D<min16float3> videoTex : register(t0);
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SamplerState theSampler : register(s0);
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struct ShaderInput
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{
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float4 pos : SV_POSITION;
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float2 tex : TEXCOORD0;
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};
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cbuffer ChromaLimitBuf : register(b0)
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{
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min16float3 chromaTexMax;
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};
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cbuffer CSC_CONST_BUF : register(b1)
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{
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min16float3x3 cscMatrix;
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min16float3 offsets;
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};
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